

The game primarily has the player do 4 things: This doesn’t really effect the game, since it forces you to really examine the world around you and there is a sprint feature. Movement still felt like I was sometimes dragging him through molasses. However, as with most first-person horror games, Daniel still feels a little stiff. I found this a clever way to isolate Daniel, reduce the need to render lots of NPCs, maintain the aesthetic of the game, and yet retain interesting characters (even if they only make brief appearances and are never seen, only heard).Īnd so Daniel must solve the mysteries in this quarantined building – including what tripped off the lockdown.Ĭontrolling Daniel is easy enough and with DualSense support on PS5 it becomes fascinatingly tactile: You move objects and open doors, and you can feel that satisfying “click” as you hold down the adaptive triggers – it truly feels like opening a closed door. This results in every one – except Daniel – being locked behind their doors. When this happened, I laughed – see, there’s a vague “plague” that infects people with cybernetics and the government has begun locking down buildings where it supposedly detects such outbreaks. After having an anxiety attack, Daniel attempts to examine the crime scene – while doing so, the entire building goes under a quarantine lockdown. He speaks slowly and seems often confused, but slowly warms up to Daniel throughout the game and proves a valuable side-kick.ĭaniel finds the room his son supposedly contacted Daniel from and finds a corpse with its head torn completely off. The game begins with Daniel arriving at the seedy apartment building, where he is introduced to the only other person you’ll see in person in the game: a janitor, who is a veteran of recent large scale war, covered in poorly implemented cybernetics. The question was how far it delivered on all of these. This was merely what got me excited for the Remaster specifically – but what truly captured my interest was its mixing horror and cyberpunk. Thus, it also carried an element of being a tech demo for the new systems. Seeing a dark cyberpunk game lean into doing just that obviously excited me. Having never experienced 4K resolution or ray-tracing, I was eager to see what those concepts meant on my next-gen console.

It was designed to be a launch title for the next-gen consoles to show off their visual capabilities, particularly in regard to texture quality, 4K resolution and ray-tracing. As I said, this is a remaster of the game. The game takes place on one dark night and, of course, it’s raining. Second: From the visuals and sound, it was clear the game captured that image. That film, of course, is central to many creators and fans’ ideas of what cyberpunk should look and feel like: draped in darkness and rain, punctured by aggressive marketing staining the walls of corporate monolithic skyscrapers representative of their power, flying cars and advanced technology rudely stitched to an obviously divided society – where cleanliness is next to opulence and poverty is the norm.
#Observer system redux ps5 walkthrough android#
There were three things that were important to me when I first came across this game and its remaster:įirst: It stars Rutger goddamn Hauer, who famously played the terrifying android villain, Roy Batty in the original Blade Runner film. The story is all about mystery surrounding his son’s absence or possible murder and the building being inhabited by some kind of monster. Lazarski encounters a strange message from his long-absent son and traces his son to a shady part of the city.

An Observer is specialist interrogator, straddling the line between corporate rat and crime-scene investigator, able to literally plug themselves into another person to obtain information the other person refuses or is unable to give. Players take on the role of the titular Observer, one Daniel Lazarski. It’s a future where it’s strange to not have implants and the world is often reduced to digital analysis and numbers, rather than the actual material or world as it exists.

Observer: System Redux is a remastered version of Bloober Team’s 2017 first-person horror, set in a dark, cyberpunk future Krakow.
